Objective: Destroy all enemy Avatars before they destroy all your team’s Avatars
Game Balance: A mix of RPS (rocket-paper-scissors) based on Command and Conquer hard-countering model, and Total Annihilation’s physics-based countering, where projectiles are affected by physics and may miss targets.
Micro/Macro: Early game focus is heavy on micro, mid game is a bit of both while late game focuses on macro.
Technologyupgrades and morphs: You can unlock units and morphs with technology upgrades as well as boost units globally or individually.