Fluidplay is an independent studio dedicated to the development of digital games, mods and modular art assets and packages for games. It was founded in 2009 as a bi-national (UK & Brazil) studio, and after some years dormant it's now back in action, holding true to its principle of producing 'crème de la crème' game experiences and assets.

Who are we?

We have many experienced collaborators, like:

  • Adelson Tavares (2D Illustrator & Concept Artist)
  • Stuart Silversmith (Designer)
  • Miguel Beckers (3D Artist)
  • Aly Lenzi (Game Designer)

Fluidplay is led by Breno Azevedo, a veteran game designer and programmer with more than twenty years of experience developing games. As a contractor for EA Los Angeles, Breno has took part in the development of triple-A games like Battle for Middle Earth II and Command and Conquer 3. He has also been a Unity Professor in the PUCPR University's Digital Games course & Apple Developer Academy for 10 years.

 

Learn More

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Years Of Experience

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PC/Switch Games

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Mobile Games

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Mods released

Where are we?

Here, there and everywhere. That's the nature of true "remote anywhere" work, aye? Some of our guys are based around Curitiba-PR, Brazil, a blooming tech region in South America. If you happen to come around, drop us a note and who knows what might happen?